Philosophical Foundation For These General Instructions
There are no tricks, traps,
or misleadings intended in these General Instructions, or in the
Routebook, or anywhere else on this event.
Don't get cute.
A KEY TO SUCCESS
Understanding an event's General Instructions will eliminate many of
your opportunities to avoid winning.
INTRODUCTION
This rally's ambition is to allow
you to enjoy driving entertaining unpaved roads all night long, and to
challenge you to precisely maintain specified average speeds on roads that
avidly test your ability to do so.
The consistently smooth and
persistently twisty roads are selected to provide vigorous enjoyable
exercise.
As contestants, we cherish events
which leave us thoroughly wrung-out and excited—and that is
what we want to offer you.
The Road Not Taken primarily travels Siuslaw National Forest and Bureau
of Land Management roads, authorized under special use permits.
The event's Headquarters will be in McMinnville, Oregon at Red
Lion Inn & Suites, more or less across the street from Evergreen
Aviation & Space Museum, which is the home of The Spruce Goose.
If you need a room at the Inn, some are being held
for The Road Not Taken participants for a limited time.
You'll get some kind of break if you tell them the pass phrase
(The Road Not Taken) when you make the reservations.
Don't dally about making
your Inn reservations, because they tend to have no weekend vacancies
at that time of year (it is wine country, you know).
Reservations
can be made by calling 503-472-1500 or clicking
this link
to Red Lion Inn & Suites, McMinnville, web site.
5-15-08 10:00 am Event entry opens
7-31-08 10:00 am Event entry closes
8-02-08 4:00 pm
Registration, tech inspect opens at Event Headquarters
8-02-08 6:15 pm
Pre-start contestants meeting. Mandatory.
8-02-08 7:00 pm
CAR ZERO begins rally at Event Headquarters
The following times currently are approximate estimates.
8-03-08 5:00 am
CAR ZERO finishes the rally, arrives at Event Headquarters
8-03-08 6:00 am
Last car should arrive at Event Headquarters
8-03-08 6:45 am Scores posted
8-03-08 7:15 am Results announced, awards presented
The Road Not Taken 2008 is an SCCA Regional Rally and is run under
SCCA's 2008 Road Rally Rules, with exceptions as noted.
These
General Instructions will provide you with all information that a non-SCCA
entrant will need, but they are not a reprint of SCCA's complete RoadRally
Rules.
Click
This Here
to have a look at the SCCA Rules.
The organizers of The Road Not Taken are eager to help you enjoy the event.
If you have questions, please contact us, either by email to
twistyroads@twistyroads.net
or by phone call to (503) 662-3417.
SCCA sanction regulations do not allow organizers to answer questions
regarding the General Instructions,
except those questions which are submitted in writing (email is good)
prior to the opening
of registration at 4:00pm on August 2, 2008.
Such questions should be phrased, if possible, so that they can be
answered with "YES", "NO", or "DOES NOT APPLY".
Answers to such questions will be posted at registration on August 2, 2008.
The organizers will not be allowed to answer questions regarding the General
Instructions after registration opens at 4:00pm on August 2, 2008.
Class E (Equipped):
No limit is placed on the equipment permissible for use.
Class L (Limited):
The only restriction placed on the permissible equipment for this class is
that the computation equipment must not receive a direct input from any
distance measuring device.
All inputs for mileage must be made manually.
Class S (Stock):
Paper and "pencil", and timepieces, either electrical or
mechanical, which cannot be varied in rate to aid in computation, are
permissible.
Computational equipment is limited to any standard slide
rule-type device(s), single memory, non-programmable calculator(s)
and/or tables or books listing speed factors.
Curtas and similar
mechanical calculating devices may not be used.
Mileage measuring
equipment is limited to stock odometer(s) in the stock location(s) with
a non-varying drive.
At 6:15pm, on August 2, 2008, a pre-start meeting will be held
inside Event Headquarters.
The nature of this event requires schedules to be maintained, so
please be present in the meeting room prior to the start of the
meeting.
This pre-start meeting is important, so that we can assure that
critical safety and etiquette concerns are well understood, and that
contestants are informed of any new hazards or considerations.
NOTE
Organizers will not be allowed to answer questions regarding the General
Instructions at this meeting or at any time after registration opens at
4:00 pm on August 2.
The Road Not Taken Event Headquarters will be at Red Lion Inn &
Suites, in McMinnville, Oregon.
It is just down
the street from the biggest airplane ever built (The Spruce Goose,
at Evergreen Aviation & Space Museum).
If you need a room at the Inn, some are being held—for a
limited time—for The Road Not Taken participants.
You'll get some kind of break if you tell them the pass phrase
("The Road Not Taken") when you make the reservations.
Don't dally about making your Inn reservations, because they tend to
have no weekend vacancies
at that time of year (it is wine country, after all)
Reservations can be made by calling 503-472-1500 or by clicking
this link
to Red Lion Inn & Suites
.
NOTE:
You will be plumb tired after this event, and
your circadian rythmn will be messed up, and the drive home will be the
most boring driving you'll have done in the past day.
If you do have to drive home or elsewhere, please evaluate your condition
carefully and honestly, and consider all of the drivers, passengers,
and pedestrians who will depend on the quality of your driving.
Be sensible.
If you find yourself in an unexpected bind, please
get hold of any TRNT organizer--we probably will be able to help make
things better.
After all of their registration has been completed, and after
30 minutes before their rally start time, a vehicle's team must acquire up
to two Routebooks (the rally instructions) from Event Headquarters.
CAR ZERO is a fictional car which will start the rally exactly at
7:00 pm and follow the Routebook perfectly through the entire event,
staying exactly on time at all times.
Your objective is to always be exactly your-car-number-of-minutes
behind CAR ZERO.
The Routebook will tell you what time CAR ZERO begins each Section.
Checkpoint Slips will tell you what time CAR ZERO arrived at the Checkpoint.
Essentially, you will be attempting to
precisely follow a predetermined schedule: exactly where you should be
at any given time throughout the night has already been established
before you begin the rally.
For example, if you are CAR #9 then you must start the rally at 7:09.
If CAR ZERO arrives at Checkpoint One at 7:52.81, then you are scheduled
to arrive at Checkpoint One at 8:01.81.
You will receive penalty
points for the amount you arrive at Checkpoint One earlier or later
than 8:01.81.
You will not know where Checkpoint One is, or when
you should be there, until you arrive at Checkpoint One.
You will
arrive on time if you precisely maintain the speeds specified in the
Routebook.
Exception:
If unexpected circumstances arise during the
event, Rally Officials may instruct you to adjust all CAR ZERO times by
some number of whole minutes, from "now" until further notice.
To make up an example, if a tree fell across the road then we might
have to
instruct you to add 15 minutes to CAR ZERO times, which means
you have a 15 minute pause while we open the passage.
You then will remain 15 minutes behind your original schedule.
We may
later instruct you to reduce that 15 minutes to 10 minutes, or to add
another 5 minutes to the 15 minutes, or to return to original schedule,
or something.
Such adjustments will always be in whole minutes,
and will never be done for frivolous reasons (in fact, the need for
such adjustments usually does not occur at all).
Note that all car numbers are even-numbered, and all Checkpoints include
a two-minute pause.
If everyone and everything
is always exactly on schedule, you will arrive at each
Checkpoint as the car preceding you leaves the Checkpoint, and
you will leave the Checkpoint as the car behind you arrives.
If you are delayed for any reason (flat tire, wrong turn,
navigator stomach evacuation, UFO abuction, school bus, collecting
Sasquatch scat, just feel like
it, whatever), then you may submit a Time Allowance (TA) at the next
Checkpoint.
A TA will adjust your score at that Checkpoint as if your car
number had changed by the number of minutes you select on
the TA (1, 3, 5, 7, 9, 11, 13, 15, 17, or 19).
You cannot submit
a TA for a Checkpoint after the Checkpoint crew has handed you a
Checkpoint slip (because the slip has information you cannot have
before you request the TA).
A TA will only
affect your score at the Checkpoint at which it is submitted.
A
TA does not change your car number or your schedule, so—despite
the TA—you will leave that Checkpoint just as far behind schedule
as you entered the Checkpoint.
All properly submitted Time Allowances will be accepted and granted
without
penalty—no questions asked.
No improperly submitted Time Allowances (more than one time selected,
illegible, etc) will be granted.
Checkpoint
crews cannot confirm that the TA is properly submitted.
When a TA is submitted, nobody can change it, and nobody can discard it.
At each Checkpoint, you may submit a TA for up to 19 minutes late.
NOTE: Regardless of any TA you submit, or do not submit, your time
penalty for a Checkpoint will never be more than 2 minutes.
If you
are more than 21 minutes behind schedule, you will receive the maximum
Checkpoint score of 200 (2 minutes).
Note:
If
you have a higher car number and are more than 21 minutes late, then a
Checkpoint may have closed and gone away before you arrive (you will
not know when you
pass that location).
This will not cause
you any penalty or problem, and you must not
make any adjustment
to compensate for a missed Checkpoint.
Scoring will automatically
adjust if you miss a Checkpoint and its 2-minute Checkpoint pause.
You may miss a Checkpoint even if you are on schedule, if a Checkpoint
could not be set up in the first place (Checkpoint placement schedules
can be tight, so a small delay can prevent setting a Checkpoint before
first car arrives, in which case the Checkpoint would be
cancelled).
If you notice that you've missed a Checkpoint, do not
assume that you have made any mistake, and do not attempt to adjust for
the missing Checkpoint.
Just shrug it off.
It'll be all right.
Note:
This probably will not happen to anyone on The Road Not Taken, bu if
you are delayed within view of a Checkpoint crew, and the delay is not
under your control (another vehicle is blocking the road, for example),
then you should proceed into the Checkpoint as soon as safely possible
and submit a TA request for the exact amount (to the .01 minute) of
that delay.
Write the exact amount of at-the-Checkpoint delay on the Timing
Slip in the special place provided, and be sure to give that Timing
Slip to the Checkpoint crew before you take any slips they hand you.
Ask the Checkpoint crew to sign as witnessing the delay.
If the organizers and Checkpont crew agree that the TA request is for
the witnessed amount of delay (reasonably close) and the delay was not
your fault, then your score will be adjusted by the amount you
request.
The rally consists of about 8 Sections.
The first Section will begin at Event Headquarters, when you
start the rally, and the final Section will end at Event Headquarters
when you finish the rally, the next day.
The end location of any
Section is the start location of the next Section.
CAR ZERO will usually arrive at the end of a Section some
minutes before
the CAR ZERO start time of the next Section; so you will usually have
some minutes of pause time between Sections, if you are basically on
schedule.
If you are far behind schedule, you may not be able to
start the next Section at your scheduled time, so you would then need
to continue to submit TA's at Checkpoints for the amount of time which
you are behind schedule still.
The start location of
each Section, and the CAR ZERO start time of each Section, will be
clearly identified in the Routebook.
Official mileage will be 0.00 at the start of each Section.
Some Sections, such as the mid-point break Section, will indicate that
they have no Checkpoints, and all speeds listed in those Sections will be in
grey to indicate that they are advisory speeds
only.
Those Sections will allow ample time to complete them, and will
usually allow extra time for a break.
You do not have to worry about being on time
while
you travel those Sections
but you do have scheduled start time for the next Section.
At all intersections where your next instruction does not apply,
follow the intuitively obvious road that you are on.
There will
be an instruction anywhere any doubt might exist, so you should never
need to slow down and evaluate an intersection in effort to determine
the correct route.
Note:
Differences among vehicles' lighting and middle-of-night visibility on
forest roads can
"play tricks", so any given intersection might look major to some and
insignificant—or even invisible—
to others.
Therefore, some instructions will show intersections with
roads that are so minor that it may seem absurd to write an instruction
for it—yet to others in other vehicles with other lighting, the
instruction might be essential.
Chameleon intersections.
The Routebook provides some assistance by shading
minor roads, to help
you recognize intersections that might sneak past you because of your
particular lighting and circumstances.
If you miss such an
intersection then you almost certainly followed the correct route (the
instruction would be essential only if your lighting circumstances made
the minor road look like the main road).
None of this should
cause you a problem, except that if you do entirely miss one of these
chameleon intersections, you could get confused or believe you are "off
course".
Checkpoints will be identified by official TRNT Checkpoint Signs,
or suitable substitutes, that will be on display during
registration.
Your arrival time at each Checkpoint will be
measured as the front of your car passes the Checkpoint Sign.
You
will not know the location of Checkpoints until you arrive at them.
In many cases, you will see the Checkpoint Sign only a moment or
two before passing it.
Stay alert.
You must stop at each Checkpoint timing car
(just ahead on the right) and turn in your Timing
Slip, and receive a Checkpoint Slip from the Checkpoint crew.
CAR ZERO spends exactly 2 minutes at each Checkpoint, so you
will have 2 minutes to complete this information exchange.
There is no outpoint or dead mileage at any Checkpoint.
No out-time will be assigned to you at any Checkpoint: other
than the 2-minute Checkpoint pause, you simply "continue yoiur present
speed and course" (but see
New Feature,
below).
New Feature:
The Checkpoint
Slip will also disclose
the time that CAR ZERO arrived at the next instruction after the
Checkpoint (and there will never be another Checkpoint before that next
instruction).
This new feature, requested by Monte Saager, will
allow you to use that next instruction as an
outpoint
for the Checkpoint, should you think you need to have an
outpoint.
Unfortunately, there may not be a
hard reference
(sign, hydrant, factory) at that next instruction, so you'll have
to take what you get if you need to have an
outpoint
.
Be alert when you approach that next-instruction
outpoint,
because others may be pausing there (out of the way, we all hope) or
they may be pulling out in front of you (only at their correct time, we
all hope).
Due to the narrowness of many roads, you may have to block part of the
road when exchanging information at the control car at some Checkpoints.
Such situations will be as few as practical, and very low risk, and
should present no difficulty for anyone.
However, please be alert, behind you in particular, when stopped
at any Checkpoint, and leave the immediate vicinity of the Checkpoint
car as soon as feasible.
Checkpoints may close after all vehicles have passed, or 21 minutes
after the scheduled arrival time of the last contestant (which is when
the last contestant would receive max score even after maximum TA has
been applied).
If a Checkpoint is closed or gone when you arrive, it will have
no direct effect on you, and you can successfully continue without even
knowing that you've missed the Checkpoint.
You will be scored the
200 points maximum for that Checkpoint, and reimbursed for the
2-minute Checkpoint pause that you missed.
At the start of the rally, you will receive a stack of two-copy Timing Slips.
Before starting the rally, carefully write your Car Number on all of
your Timing Slips (anonymous or illegible Car Numbers on Timing Slips
will be an unwelcomed problem during scoring).
You must submit a Timing Slip (both copies) to the Checkpoint crew at
each Checkpoint.
Each Timing Slip will have a place for you to record your
declared arrival time-of-night at the Checkpoint, if you wish,
before submitting the Timing Slip to the Checkpoint Crew.
On the Timing Slip, the Checkpoint crew will record the
time-of-night that they clocked you as arriving, then give you one copy
of the Timing Slip and a Checkpoint Slip that will disclose the mileage
and CAR ZERO arrival time at the Checkpoint Sign.
Note:
All time-of-night listings will be in 12-hour format, with no am/pm
indicators (look out the window and use your judgment).
Checkpoint timing will be to the 1/100th (.01) minute.
At about mid-point in the event, you will have an extended break
at Spirit Mountain Casino.
There will also be opportunity for refueling at Spirit Mountain
Casino (the Casino now has their own large, modern gas station, open
always).
At each Checkpoint, you will be scored one point for
each .01 minute difference between the correct arrival time
and your actual arrival time, whether early or late, up to the maximum 200
points (2 minutes) at any Checkpoint.
An additional 100
points will be added to your time penalty at a Checkpoint if you are
determined to have "balked" (unsportsmanly stopped or slowed extremely)
after seeing the Checkpoint sign--except that a balking penalty will
not increase your time penalty beyond that maximum 200 points.
(That's SCCA rules.
The
Road Not Taken is not a rule-fudging contest, and we will be awfully
disappointed if we actually have to deal with any nonsense such as
this.)
You win if you have the lowest total number of points for the rally.
If two or more teams have identical total scores, they will
achieve the same finish position.
The Sum-Of-Squares method will
be used to determine which team gains actual possession of any physical
objects awarded that finish position.
See
sample
Routebook pages,
so you can follow along.
(The sample page may be a bit funky in
the formatting, due to software conversions: The real instructions
will be so much nicer!)
Each instruction consists of one row of 6 boxes, left to right.
The FIRST box, labelled ##, contains the instruction number.
Instruction numbers reset to 0 at the start of each
Section.
For convenience, Instruction 0 will be a shaded reprint of the last
instruction of the previous Section (because a Section starts where the
previous Section ends).
At the bottom of that FIRST box, in light text, is the Section
Number, for instant reference.
Note:
The combination of
Section number and instruction number (both of which are printed in
that FIRST box) forms a unique identifier for that instruction.
A !, !!, or !!! appearing over the mileage indicates that that
instruction contains a CAUTION (described later in these General
Instructions).
If a mileage is underlined, it indicates that the instruction contains
more than one mileage reference, because the instruction contains
more than one point of interest.
The additional mileages will be found in the INFORMATION box, where they
will again be underlined.
It'll be clear.
Instruction numbers begin at 1 for each Section (not counting the
reference Instruction #0, which is only a reprint of the last
instruction in the previous Section).
Sections are also numbered, so every instruction has a unique
section#-inst# identity.
The SECOND box, labeled MILEAGE, contains two numbers.
Near the
center of the box, in large, bold type, is the Section mileage at which the
instruction must be executed.
Every instruction will include
official mileage—and official mileage is the only official
reference for an instruction.
NOTE:
In a few cases, there will be two of these mileages, to indicate
mileages at two significant points in the instruction.
In the lower
right corner of the box, in smaller, lighter type, is the incremental
mileage (distance to the next instruction); and the incremental mileage
box will be shaded (to alert you) if the distance to the next instruction
is very short.
The THIRD box, labeled CAST, will usually be empty.
If a number is present in the box, you must change your average
speed to that many miles-per-hour, at that point.
If the first instruction on a page is underlined, it is just a
reminder of what the speed is and has been.
The FOURTH box, labeled PAUSE, will usually be empty.
If a number is present in the box, then stop that many minutes
at somewhere near the mileage shown.
The FIFTH box, labeled TULIP, contains a recognizable representation
of the route at that point.
There will be a large black dot near the bottom, indicating where
you will approach that part of the route, and at some other point
in the diagram will be a large black arrowhead indicating where you
must leave that portion of the route.
If a little dot appears in the diagram, it will indicate approximately where
a specified sign is situated.
A large grey dot indicates something
of note, which will usually be described in the INFORMATION box.
A
thick dotted line alongside the road indicates an area of exposure
(cliffs).
Braces along a road ( ] | [ ) indicate a
bridge.
Other items may be included in a diagram, and should be
obvious without detail here.
On intersections where we're sure the
correct road is obvious because other roads are notably less improved, the
lesser roads sometimes will be shown in grey, rather than black—but you
might not always agree that a grey road is a "lesser" road.
If a
tulip shows only a straight road, and perhaps a sign or hazard, then the
tulip represents
only a couple of feet of the road and—despite the tulip showing a
straight road—the road may actually be in the middle of a corner at
that point (in fact, that's almost guaranteed, since there are no
straight roads on The Road Not Taken).
NOTE:
Diagrams are not to any consistent scale.
Don't quibble.
The SIXTH box, labeled INFORMATION, may contain additional information,
cautions, English restatements of the tulip, sign quotes, or other stuff.
Signs will be indicated by quote marks surrounding all-uppercase words
("THUNDER RD", for example).
NOTE
:
Though intended to be accurate as listed in the INFORMATION box, signs are
not official references, and they may be missing or changed.
Official mileage is always the official reference.
In The Road Not Taken instructions, official cautions which warrant unusual
concern will include a ! or !! or !!! designation.
Take them
seriously!!!
There are plenty of other hazards along the
route—these are special.
The ! designation indicates a noteworthy hazard which is not too
easy to screw up, or which offers a relatively minor punishment for
screwing up.
Slow down and stay alert!
The !! designation indicates a hazard which is not hard to screw up,
or which offers significant punishment for screwing up.
Slow way down and be real careful!!
The !!! designation indicates a hazard which is easy to screw up,
and which offers severe, possibly life-threatening, punishment if you
do screw up.
Slow way the heck down to almost crawl speed and be severely cautious!!!
CAUTION:
The instructions and cautions were all
designed to work at approximately the specified average speeds.
If a caution
appears to be not very necessary, trust that there really is a basis
for it—and do not expect the next caution to also appear to be
not very necessary.
There is a
special consideration on The Road Not Taken: the difference in speed between
ho-hum
and
oh-oh!
tends to be very small, and the roads typically offer
little room to fix an
oh-oh
so
oh-oh!
and
oh-shit!
tend to be somewhat synonymous on this event.
NOTE: If you are not competing with a rally computer, or are
otherwise freaky about the "gnat's butt" details, then you won't need
to memorize this stuff; however, you would be foolish to not carefully
read it at least once.
Official measurement is not scheduled until after these General
Instructions are printed.
Details of official measurement vehicle, conditions, etc., will be
posted at Registration at Event Headquarters, with copies available
on request.
Correct arrival times are computed by the method specified by
SCCA regulations.
On each instruction, the mileage is at the beginning of the
first intersection, if there is one.
If the diagram shows no intersection but does indicate a sign or
distinct landmark, then the mileage is at the beginning of the
sign or landmark.
If neither intersection, nor sign, nor distinct landmark is shown
in the diagram, then the mileage is at the approximate beginning
of the diagram.
If more than one intersection, sign, landmark, or combination thereof
is shown in a diagram, there might be two mileages listed.
Your odometer may differ quite a bit from official mileage; the
first Section of the rally will be suitable for determining that difference.
Be aware that wheelspin and other variables may cause stock
odometers to "wander" considerably.
The zillions of snug unpaved corners on The Road Not Taken offers
challenge for even the best electronic rally odometers.
Specified speeds are "average" speeds.
You will not be able to always drive at the specified speeds,
because you will have to slow for corners, hazards, and difficult
stretches of road.
Therefore you will need to drive a little faster, where safely
possible, in order to compensate for the slow-downs, so that you arrive
at Checkpoints as if you had travelled constantly at the exact
specified speeds.
A steady pace (not the same as "steady speed")
will safely serve you well.
Avoid chasing things around: instead, tweak your pace.
You will achieve greatest success—and enjoyment—by being
persistently smooth, steady, relaxed.
Understand that the ability to maintain a specified average speed depends on
many factors, such as the type of car, the type of tires, the condition of
the car, the condition of the tires, driver experience, driver skill, driver
condition, quality of lighting, weather, road surface condition, and so on
and on.
Particularly on The Road Not Taken, minor differences in
one of these factors can make a large difference in how easy it is to
maintain the specified average speeds.
Don't attempt to drive at
the specified speeds when you cannot safely do so.
If
the specified average speeds are consistently too fast for you to safely
maintain, then complain to us at the end of the event—but
don't drive at speeds you cannot safely maintain.
Most of The Road Not Taken course runs along mountainsides, so you
will usually be driving with a steep bank on one side of the road and a
steep drop-off on the other side.
The term, "exposure" describes where at least one side of the
road is open and has a significant drop-off.
The term, "hidden exposure" describes where at least one side of
the road has a significant drop-off that is not readily apparent, due
to roadside shrubbery or heavy forest. (The bases of roadside trees are
often 10-20 feet below the road, on a steep bank; and a "wall of
shrubbery" along the outside of a corner often is a remarkably thin and
flimsy curtain which is blocking an expansive view).
Exposure, either hidden or open, is almost constant through the
entire course.
We've noted in the instructions some of our favorite exposures
and hidden exposures, but it would be ludicrous to attempt to note all
of them.
Summary:
It is imperative that you stay on the road.
In addition to exposures, the road edges throughout the course are
usually razor-thin, slick, abrupt, soft, infirm, booby-trapped.
They are evil.
Shun them.
(The expression "use all of
the road" would be unsound advice, indeed, on most of these roads.)
The Road Not Taken will run at least one sweep vehicle, on a
schedule shortly behind the last competitor's schedule.
The sweep
vehicle may be able to provide minimal basic assistance, and will be
able to communicate with Headquarters.
Abundant wildlife, in considerable variety, lives on The Road Not Taken.
The noteworthy risk is collision with deer or elk.
Deer will generally be seen alone or as a family of 2-4.
Elk—which are generally bigger and heavier than your
car, or truck, tend to stay in large herds; and those herds like to
cross roads in long single-file chains that refuse to be disrupted.
If you see an elk, be very alert for others.
Most of the route will of course be on less travelled roads; however, the
roads will be open to public two-way travel, and you will encounter oncoming
traffic.
Please drive with headlights on even in daylight (to give
others half a chance, you know).
Be alert.
By all means
be very courteous—an annoyed citizen can be a real bad thing
for this event and future events.
If you disappear, we will search until we find you.
If you are unable to complete The Road Not Taken, you must notify
a Checkpoint crew or other rally official.
If at all feasible, please also check in at Event Headquarters, so
that we are certain that you have safely made it back to civilization.
If you notice a vehicle closing from behind you, do what you can
to let the car get by you as soon as safely possible.
If you approach a car from behind, stay back a safe distance and
be patient—make good use of your TA's.
If you are coming up
behind another competitor, consider that you may be ahead of your
schedule, and should back off some.
In any case,
keep your lights well mannered, and be considerate of fellow
competitors (yeah, even if they are in your way).
This event challenges one's motion-sickness tolerance.
More than one "I-Never-Get-Carsick" navigator have lost their title
on The Road Not Taken.
If you have any doubt or concern, it might be wise to take
preventatives before the start of the event (even effective
preventatives typically aren't so good at curing).
Unless you definitely know you are off course, you might want to
wait several minutes to see if any following cars show up and prove
you are actually on course after all.
Cautiously—and slowly—retrace your route.
Even if you are off course, be alert for other contestants who are
coming at you in the process of making the same mistake you made.
Please do not intentionally travel the "real" rally route in the
opposing direction.
All instructions include official mileage.
Sign references are liberally included.
Instructions should be distinctive enough that if you become
off-course, it should be obvious within reasonably short time.
No instructions are more than five miles apart.
Determine whether anyone needs critical first aid.
If so, follow the IF YOU HAVE A MEDICAL EMERGENCY procedures, below,
rather than these procedures.
If possible, move your vehicle so that it is not a hazard to
following contestants.
Place the "OK" sign, in the back of the Routebook, where following
contestants can see it.
Place a reflective hazard warning triangle back down the road a
reasonable distance, and around any nearby corner, so that following
cars can safely stop before they get to you.
Write down, on a spare piece of paper, your car number, your
location's Section number and mileage, and a brief but clear
description of the problem.
Give the informative piece of paper to the next contestant, so
they can deliver it to the next Checkpoint.
Take care of the problem, being careful to not block the road.
NOTE
If you intend to "limp" to civilization, please wait for the sweep
vehicle to arrive, so that you don't present an obstacle or hazard
to following contestants.
Slow way the heck down to crawl speed as quickly as you safely can.
Unless the disabled vehicle has the
OK
page displayed, stop at the
disabled vehicle and determine whether emergency assistance is needed.
Note the time, so that you can submit a TA at the next
Checkpoint—in this case more than 19 minutes will be accepted, if
needed (we won't penalize you for providing emergency assistance).
If urgent assistance is needed, please stay and provide what help
you can, and make sure triangles are properly placed, and that your
car is out of the way.
The next car to arrive should gather information and deliver it to
the following Checkpoint.
If urgent assistance is not needed, or assistance is being provided
by another contestant, then gather information (Car Number, Section
Number, Instruction Number, mileage, description of problem and
severity of problem).
Deliver information to following Checkpoint.
If you have an accident, particularly if someone is hurt, you almost
certainly will not be thinking as clearly as you honestly believe you are.
Take that for granted and be alert to it.
When the next contestants arrive, ask them to help you and consider
that their judgment may be better than yours, at that point, even
if you don't believe it.
Be aware that, in those circumstances, you may be unaware of your
own injuries or the severity of them.
Be cautious.
After an accident, there are two immediately important considerations:
You must assure that you are not in a hazardous location.
For example, if your car is blocking the road just around a corner,
it would be important to place warning triangles up the road around
the corner.
You must also assure that critical first-aid is rendered to anyone
needing it.
Which of those two immediate considerations should be first priority will
depend on the situation:
Use your best judgment, and confer with others if available.
If you have a medical emergency, and have an opportunity to do so,
place the red-cross sign, from the back of the Routebook, where
following contestants can see it.
If you are not
absolutely
certain
that you do not have even a
potential
for medical
emergency, please don't put out the
OK
sign.
If you've had an accident, you will tend to not notice important
indications, so be very hesitant to say "I'm okay".
Note that The
Road Not Taken organizers reserve the right to be adamant about getting
you to a medical facility for a checkout.
We will try to mind our
business but if, after consulting with the event's EMT, we really think
you should be taken to a medical facility—please do try to cooperate.
Due to the great efforts of McMinnville Amateur Radio Club (MARC),
every Checkpoint and rally official will have radio communications
with Event Headquarters.
To avoid interference with The Road Not Taken rally communications,
please do not transmit with any radio equipment.
If you encounter an emergency, the next Checkpoint will almost
certainly be the best place for you to seek assistance.
It is generally not recommended that anyone drive back on the
route to a previous Checkpoint, due to the hazard of oncoming
rally traffic and unreliability of reversing the instructions
(on this event in particular).
Sweep will have communications, but may be some time behind you.
The emergency phone number throughout the course will be 911;
however, in many places a cell phone will not work, and it
will be very difficult to explain your location to those not involved
with the event.
There will be opportunity to refuel during the mid-point break.
If your vehicle cannot travel 130 miles of twisty, mountainous
terrain on one tank of fuel, please contact the organizers about
alternate arrangements.
Carrying casual containers of spare fuel will not be permitted.
It is possible, due to unforeseens such as trees across the road,
that you will receive emergency instructions that the rally has been
delayed X minutes.
(It has happened a couple of times.)
From then until
emergency instructions specify otherwise, you must add X minutes to all
CAR ZERO times.
If such rally delay is in effect when the mid-point break
arrives, you may receive emergency instructions to reduce the duration
of the mid-point break, to return to normal schedule (or get
nearer).
We won't ask you to reduce mid-point break to mid-point rush.
In participating vehicles, the following are not allowed.
We won't strip search your car in search of these items—but play
along, if you would, please.
Spare gas cans
Ignitable flares
Firearms
Alcoholic beverages
Anything remarkably unsafe
Anything illegal, of course.
If you have any doubts or questions, please contact the organizers.
In order to complete Registration, your vehicle must pass Tech
Inspect, where your vehicle will be examined for obvious safety
hazards and required equipment.
Please be certain that your vehicle will pass such inspection.
Some examples of what we will be looking for:
worn out tires; loose projectiles in the cockpit; dilapidated
suspension; malfunctioning lights; dilapidated safety belts;
leaks; unsecured scuba tanks.
This Tech Inspect cannot assure you that your car is safe: we expect
you to assure that your car is in safe rallying condition, before
you arrive.
This Tech Inspect will be done only to give us organizers some
confidence that vehicles are not blatantly unsafe.
We certainly do not want to deny any vehicle's entry to the event,
and we will be as flexible as possible, but we will appreciate if
you do not test the extent of that flexibility.
We will not accept
excessive risks to competitor safety; public safety; this event's image
and reputation; or the image and reputation of any entity involved
with this event.
The following equipment will be required. If you are flying-in for
the event, and need assistance with the equipment, contact us.
Extinguisher current, at least 2 B:C (10 B:C or better preferred),
accessible.
Warning triangles (at least 1, but 3 preferred).
Accessible.
No ignitable flares.
First-Aid kit, accessible, useful (not "pocket-size" or empty).
Tow rope.
At registration you will need to affirm vehicle registration, permission
to use vehicle, vehicle liability insurance.
You will also need a functioning odometer to follow the course.
A timepiece will be necessary to know when to start each Section.
Writing utensils and spare writing paper are
handy.
Flashlights and batteries certainly make sense.
Coastal mountains can be chilly and damp even in August.
To meet
SCCA
requirements, there will be at least one Observation Control on this
event.
The Observation Control crew will report to the organizers
any illegal, dangerous, or unsportsmanlike conduct they observe.
Observation Control locations probably won't be identified, and
require no action from you.
Throughout the event, any undesirable conduct (dangerous,
unsportsmanlike, uncivil, illegal, so on) will be severely untolerated.
If there are any formal claims, protests, or queries, they will be handled
as prescribed by SCCA regulations.
Basically, claims for other than mathematical errors must be submitted
on appropriate forms, at appropriate times, with appropriate fees, which
will be refunded if the claim is granted by the claims committee.
Detailed information will be available at registration and during scoring.
SCCA regulations require that you be disqualified if cited or writtenly
warned by law enforcement—or if judged guilty by the
organizers—of the following:
Driving while intoxicated.
Drinking alcohol while participating in the event, prior to arrival
at finish.
Exceeding legal speed limit.
Dangerous or reckless driving.
Violations of class limitations.
(Of course it is always a good idea to avoid raising organizers'
blood pressure.)
SCCA regulations require that you be disqualified, or otherwise
penalized, for the following:
The Road Not Taken will challenge your ability to consistently drive
smoothly and steadily.
Though the assigned average speeds are
not high, there are thousands of corners to challenge your ability to
maintain a smooth, steady pace.
A hard-throttle/hard-brake
technique would be risky, make you work hard, and slow you down.
Smooth driving is quicker, easier,
and safer.
The Road Not Taken will make you prove it to yourself, one way or
the other way.
Most of The Road Not Taken route is on narrow road with
ditches on each side.
In most cases, the ditch on one side is waaaay worse (hundreds
of feet deep) than the ditch on the other side.
If you have an "oopsie" and find yourself suddenly driving along
in a ditch, it is probably not the worst place to be.
If you instantly jerk the wheel to pop you out of that ditch,
then you probably will fling yourself across the road—into
the worst place to be.
So, if you find yourself driving in a ditch, you will do well to slow
down and ease out of the ditch gently, carefully.
Don't trade
not good
for
very bad.
Cars on loose surfaces tend to become unsettled when you lift off the
throttle or apply brakes.
Be wary of doing either of those things in a corner.
If your car goes wild on you, giving a bit of throttle will probably calm
it down a bit, so you'll have better luck steering the
car where you want it to go.